Foster's Home for Imaginary Friends

Foster's Home for Imaginary Friends

What happens when a child outgrows his trusty Imaginary Friend, the pal that stuck with him through all of the highs and lows of growing up? Well, these creations pack up and head for Foster's Home for Imaginary Friends! Foster's is a one-of-a-kind Victorian mansion filled with hundreds of unique characters from all over the world, thought up by completely different children for completely different reasons. These creatures all live together in this vast, sprawling home with more rooms than you could ever dream possible! Mac, a clever but somewhat shy 8-year-old boy, discovers Foster's when his mom tells him he's too old for his Imaginary Friend Blooregard. Not ready to part with his trouble making best buddy, Mac takes Bloo to Foster's with the hope of giving him a safe place to live, while still being able to visit every day.

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Episodes

Eddie Monster

1. Eddie Monster

Eduardo runs away from the Home to prove his bravery, but ends up over his head in a fight.

Hiccy-Burp

2. Hiccy-Burp

Bloo gets a nasty case of the hiccups and must get rid of them before the big Imaginary Friend Pageant.

Camp Keep a Good Mac Down

3. Camp Keep a Good Mac Down

A camping trip becomes a problem when Bloo eats all the food.

Duchess of Wails

5. Duchess of Wails

The Duchess is adopted by Mac's neighbors, and the Foster's don't want to take her back.

Imposter's Home for Um... Make 'Em Up Pals

4. Imposter's Home for Um... Make 'Em Up Pals

A suspicious imaginary friend shows up at the house, and Frankie is out to prove him a fraud.

Foster's Goes to Europe

6. Foster's Goes to Europe

Mac and the crew win a trip to Europe.

Go Goo Go

7. Go Goo Go

The house is filling up with imaginary friends, thanks to a girl named Goo.

Crime After Crime

8. Crime After Crime

Mr. Herriman tries to conceal his carrot addiction, which causes a lot of trouble at Foster's.

Land of the Flea

9. Land of the Flea

Although Eduardo is infested with fleas, he soon befriends them, but Frankie and Mr. Herriman want to get rid of them.

One False Movie

11. One False Movie

Mac and Bloo collaborate on a movie, which turns into a hit. Later, they must make an even better sequel for a film contest.

Setting a President

12. Setting a President

Frankie faces a tough campaign against Mr. Herriman as they both compete to be president of Foster's.

Room with a Feud

13. Room with a Feud

A single room opens up in the house, prompting Eduardo, Bloo and Coco to compete for it.

Cuckoo for Coco Cards

14. Cuckoo for Coco Cards

Everyone becomes obsessed with card collection when Coco lays magical eggs filled with cards.

A Lost Claus

10. A Lost Claus

Mac starts to doubt Santa's existence when a hoard of imaginary Santas appear. Bloo sets out to prove that he's real.

Episodes

The Marvelous Misadventures of FlapjackThe Ren & Stimpy ShowBen & Holly's Little KingdomI Am GrootWander Over YonderThe ReplacementsFraggle RockBuzz Lightyear of Star CommandAaahh!!! Real MonstersThe Amazing World of GumballLEGO DREAMZzzPhineas and FerbCyberchaseThe Fairly OddParentsScooby-Doo, Where Are You!The Wonderfully Weird World of GumballThe Wild ThornberrysHey Duggee