HELL MODE: The Hardcore Gamer Dominates in Another World with Garbage Balancing

HELL MODE: The Hardcore Gamer Dominates in Another World with Garbage Balancing

Kenichi Yamada, a single, 35-year-old businessman, has spent the majority of his adult life playing every MMORPG to hit the market. Tired of the constant cycle of repetitive, newbie-centric gameplay, he is immediately drawn in by the promise of a new game that, on top of being never-ending, offers up a "Hell Mode"—a difficulty level that makes it nigh impossible to level up but also promises uncapped growth potential. Upon selecting the newly released Summoner class, Kenichi finds himself reborn as Allen, an infant in a serf family, with nothing but his wits and old memories to guide him.

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Episodes

BORN AGAIN AT BOTTOM-TIER

1. BORN AGAIN AT BOTTOM-TIER

A hardcore gamer is reborn when he chooses to play on Hell Mode difficulty. Now he needs to figure out how his summoning skills work. While still a baby.

THE APPRAISAL CEREMONY

2. THE APPRAISAL CEREMONY

Little does Allen know that the Appraisal Ceremony will expose the brutal reality of playing on Hell Mode.

TROUBLE

3. TROUBLE

Allen experiments with his Summoner abilities, unaware that a coming crisis will remind him that the world he treats as a game is a harsh reality for others.

ALLEN SPILLS THE BEANS

4. ALLEN SPILLS THE BEANS

Allen decides to tell his parents about his abilities.

A SUMMONER'S POTENTIAL

5. A SUMMONER'S POTENTIAL

Allen's hunting strategies have paid off, but the fledgling summoner still has a long way to go. Especially when he must now deduce the purpose of his new storage skill.

OUTWARD BOUND

6. OUTWARD BOUND

The baron wishes to observe Allen's boar hunts firsthand. If he's impressed, there may even be a reward; one that could change both Allen and his family's life forever.

LIFE WITH THE GRANVELLES

7. LIFE WITH THE GRANVELLES

Allen begins his new life as a manservant of the Gravelle Family. Fortunately for him, that doesn't mean the end of a life of monster hunting.

HUNTSMAN

8. HUNTSMAN

Allen's uncanny ability to hunt monsters earns him a promotion, and the baron's family awaits a visit from the eldest son. Life is good. For now.

THE MURDERGALSH

9. THE MURDERGALSH

Allen realizes he's still got a long way to go after a B-rank monster attacks the city. If he wants to face the challenges ahead, he must unlock his class's true potential.

THE NOBLE'S DUTY

10. THE NOBLE'S DUTY

Allen may have figured out his class, but that doesn't mean he's figured out the world.

SNEAK ATTACK

11. SNEAK ATTACK

Allen merely sees the Armored Ant colony as a test of his abilities. He has no idea that victory could lead to political consequences.

THE ESCAPE

12. THE ESCAPE

Allen and Cecil have a long, dangerous road ahead of them. Reaching safety means facing more than just one threat.

Episodes

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