Red vs. Blue

Red vs. Blue

In the distant future, two groups of soldiers battle for control of the least desirable piece of real estate in the known universe: a box canyon in the middle of nowhere.

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Episodes

The Shisno

1. The Shisno

The beginning of a new adventure for the Reds and Blues picks up right where the last one left off - a conversation about where to get lunch. Unbeknownst to our heroes, powerful forces have taken an interest in their debate.

Incendiary Incidents

2. Incendiary Incidents

The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throws all their plans in peril.

Lost Time

3. Lost Time

Adrift in time and space, the Reds and Blues attempt to make sense of Donut's cryptic message. Sarge reopens old wounds. Caboose has a time machine.

Sis and Tuc's Sexellent Adventure

4. Sis and Tuc's Sexellent Adventure

Tucker and Sister go on a side quest to settle a romantic argument. Grif yells at children.

Headshots

5. Headshots

Sarge and Simmons take their new Red Team recruits on a mission to settle an old score. Powerful forces meet on Starseeds to discuss the Reds and Blues.

A Pizza the Action

6. A Pizza the Action

Grif and Doc struggle to invent pizza. Tucker and Sister get wasted.

It Just Winked At Me

7. It Just Winked At Me

Two of the Reds and Blues engage in mortal combat against King Atlus' champion. Huggins says hi.

Recovery

8. Recovery

On the planet of Chorus, Agent Carolina helps Washington with the final stages of his recovery. Meanwhile in the distant past, Grif attempts to put down roots.

Walk and Talk

9. Walk and Talk

Agents Carolina and Washington visit with Dylan's time travel expert. Grif gets his steps in.

Caboose's Travels

10. Caboose's Travels

Caboose shares his vacation photos. In the distant past, the King of England receives an unexpected guest.

Sword Loser

11. Sword Loser

Huggins makes her plea to the Cosmic Powers. Grif's wish comes true.

Docudrama

12. Docudrama

The Reds and Blues reunite behind the scenes of Jax's movie production. Grif attempts to wrangle cats.

A Time For Hammers

13. A Time For Hammers

The Cosmic Powers reveal the mythic origins of their war against Chrovos. The Reds and Blues learn their part in the battle to come.

Lights Out

14. Lights Out

Tucker struggles to cope with the truth about Washington. A sleeping giant wakes.

Paradox

15. Paradox

In the season finale of the Shisno Paradox, Carolina leads the Reds and Blues in a time travel rescue mission to save Agent Washington.

Episodes

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