Z Nation

Z Nation

Three years after the zombie virus has gutted the country, a team of everyday heroes must transport the only known survivor of the plague from New York to California, where the last functioning viral lab waits for his blood.

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Episodes

The Murphy

1. The Murphy

Everyone tries to escape the impending nuclear blast; Citizen Z battles thawed zombies and issues an air bounty for Murphy.

White Light

2. White Light

The heroes are reunited, but soon find themselves navigating an unexpected tragedy as they engage in fierce fighting with both zombies and bounty hunters who are eager to capture Murphy, dead or alive. Meanwhile, Vasquez makes a strategic decision.

Zombie Road

3. Zombie Road

Murphy is finally tracked down; the Zs are attacked by superfast zombies known as Blasters, and they are introduced to an ultrapotent strain of marijuana called Z-Weed.

Batch 47

4. Batch 47

The survivors search for a "natural" cure for the virus at a greenhouse that's being guarded by zombie-plant hybrids.

Zombaby!

5. Zombaby!

A pregnant Serena tracks down Murphy. The survivors stumble across a hidden Mennonite farm with new dangers.

Zombie Baby Daddy

6. Zombie Baby Daddy

While Murphy is falling for his baby girl, the rest of the team is suspicious of her; Vasquez sneaks away for a meeting; 10K makes a difficult decision.

Down the Mississippi

7. Down the Mississippi

While crossing the Mississippi, the team splits up after a boating accident; 10K is drawn into a scam; Escorpion sentences 10K, Sketchy and Skeezy to death.

The Collector

8. The Collector

Murphy is captured by an unbalanced zombie fan, who is eager to add him to a zombie museum, so he must match wits to escape.

RoZwell

9. RoZwell

The team finds an abandoned Air Force base and discovers what looks like alien technology.

We Were Nowhere Near the Grand Canyon

10. We Were Nowhere Near the Grand Canyon

The team splits up because of a massive zombie horde, and encounters a Native American tribe fighting against itself.

Corporate Retreat

11. Corporate Retreat

The team gets embroiled in corporate politics after finding a group of white collar survivors hiding out in a hotel.

Party With the Zeros

12. Party With the Zeros

The team meets La Reina, Queen of the Zeros, after being captured. Dr. Kurian is ready for human trials on his Z-vaccine at the Zero compound.

Adiós, Muchachos

13. Adiós, Muchachos

It's discovered that the Z-vaccine doesn't work. Vasquez gets caught trying to kill Escorpion; Murphy uses mental manipulation to help Roberta.

Day One

14. Day One

The team reaches California and thinks back to the beginning of the zombie apocalypse.

All Good Things Must Come to an End

15. All Good Things Must Come to an End

The team reaches the mobile lab, which turns out to be a submarine. Murphy says goodbye.

Episodes

Black SummerFear the Walking DeadThe Last ShipThe Walking Dead: Daryl DixonThe PassageThe StrainThe 100Station ElevenVan HelsingThe PurgeFalling SkiesLostTales of the Walking DeadFalloutSwamp ThingWatchmenThe UnitThe Rig