Bunnicula

Bunnicula

A dark comedic adventure about the titular Bunnicula, a vampire rabbit, Mina, his owner, and her two pets, Chester the cat and Harold the dog. Instead of blood, Bunnicula feeds on carrots to sustain himself which gives him super abilities which come in handy on his and his friends escapades.

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Episodes

Mastering the Genie

1. Mastering the Genie

A genie enjoys turning wishes into nightmares.

Hare Club

2. Hare Club

After getting magically awesome hairstyles, the pets realize there is a price for beauty.

The Maltese Bunny

3. The Maltese Bunny

The pets use their detective skills to track down Mina's lost pony in the underworld.

Termites!

4. Termites!

Chester's perfect day isn't all it's cracked up to be.

Clone-icula

5. Clone-icula

Bunnicula accidentally creates clones of himself and it's up to Chester and Harold to find a way to get rid of them.

Hiccup in Smoke

6. Hiccup in Smoke

Chester and Harold must get rid of Bunnicula's hiccups before it's too late.

Purr-gatory

7. Purr-gatory

Bunnicula tries to resist the urge to scare Chester.

Take the Bunny and Run

8. Take the Bunny and Run

Harold accidentally wins a dog race and the loser won't leave until he gets a rematch.

Any Witch Way

9. Any Witch Way

A witch prevents Bunnicula from getting a hug from Mina.

Up to Our Ears

10. Up to Our Ears

The pets must help Bunnicula get back his ears from a bunch of street gangs.

Flunicula

11. Flunicula

Bunnicula has the flu and its up to Chester, Harold and Lugosi to find a cure for Bunnicula.

So Campy

12. So Campy

When the pets go on a camping trip, Harold tries to convince Chester why camping is fun.

Wag the Dog

13. Wag the Dog

Harold's tail keeps getting him into trouble.

Back in Thyme

14. Back in Thyme

Bunnicula travels back in time to try and keep Mina's project from being destroyed.

Hat-Cat

15. Hat-Cat

Bunnicula gives Chester a magical hat of bravery.

Poppet Master

16. Poppet Master

Harold willingly creates puppet dolls of Chester, Bunnicula and himself, with dire consequences...

The Party Animal

17. The Party Animal

Bunnicula enlists the help of a party expert in order to help loosen Chester up.

Good Luck Cricket

18. Good Luck Cricket

A lucky cricket gives the pets good luck, But it comes at a price.

Monster-Con

19. Monster-Con

The pets go to a monster convention and realize Bunnicula's quite famous.

Skin Deep

20. Skin Deep

A monster scares the pets out of their skin.

The Thingy

21. The Thingy

A doppelganger is on the loose in the Orlock Apartments.

A Vampire at the Vet

22. A Vampire at the Vet

The pets try to get out of the Vet's office before they examine Bunnicula.

Road Tripped

23. Road Tripped

The pets go on a road trip to a music festival in the underworld.

Oh Brother!

24. Oh Brother!

The ghosts and ghouls of the Orlock are spooked when a mysterious visitor appears and reveals a tie to Bunnicula's past.

Episodes

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